
Warhammer 40000 Tau Empire Fire Warriors
Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their race, fight with unstoppable fervour and enviable skill. Benefiting from the astonishing rate of technological advance displayed by T'au engineers, their armour is lightweight yet durable and their weaponry reliable yet powerful. A Fire Warrior Strike Team is a high-speed detachment of shock troops who lay down sheets of withering pulse rifle fire, throwing electromagnetic pulse grenades and aiming powerful tactical support turrets at a rapidly-depleting foe.
This multi-part plastic kit gives you everything you need to build ten T'au Empire Fire Warriors, in their Strike Team configuration. One model may be upgraded to a Shas'ui, and the kit includes two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons - pulse pistols, pulse carbines, EMP and photon grenades! 230 components in total, with ten Citadel 25mm Round bases, one Citadel 40mm Round base and two small flying bases.
This kit can also be assembled as a Fire Warriors Breacher Team.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Warhammer 40000 Orks Dakkajet
Propelled by a single, massive jet engine, the Dakkajet roars through the sky. Gunz blazing a near constant stream of bullets, tormenting fleeing infantry or enemy aircraft. Dakkajet pilots believe firmly in quantity over quality, and commonly bolt as many big shootas as possible to their aircraft - some of those bullets are bound to hit the target.
This multi-part plastic boxed set contains the components necessary to build one Dakkajet. As well as a Grot Gunner, it includes a range of weapons options: a big shoota, boom bombs, burna bombs, skorcha rokkits and supa shootas, as well as an Ork transfer sheet.
This plastic kit can also be assembled as a Burna-Bommer, a Blitza-Bommer, or a Wazbom Blastajet. Includes a flying stem and a Citadel 120mmx92mm Oval base.

Warhammer 40000 Astra Militarum Leman Russ Battle Tank
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous hull-mounted guns are crushed mercilessly beneath their heavy treads. These reliable and formidable tanks can be found in nearly every Astra Militarum regiment in the galaxy, and have become synonymous with the Imperium's fury.
This multipart plastic kit builds a Leman Russ Battle Tank – a versatile armoured vehicle with a wide range of variants. This tank can be built with one of seven powerful turret weapons – a battle cannon, demolisher battle cannon, eradicator nova cannon, executioner plasma cannon, exterminator autocannon, punisher gatling cannon, or vanquisher battle cannon – allowing you to arm your Leman Russ for busting open tanks, shredding alien swarms, or anything in between. It also sports a hull-mounted secondary weapon – a lascannon, heavy bolter, or heavy flamer – and can be equipped with two optional sponson-mounted guns – a pair of heavy bolters, heavy flamers, multi-meltas, or plasma cannons.
The kit includes cosmetic options such as a searchlight, handles, and a choice of an exposed crewman or closed hatch. It can alternatively build a Tank Commander – a skilled squadron officer for the Astra Militarum, mounted in a Leman Russ.
This kit comprises 150 plastic components and includes an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Warhammer 40000 Chaos Knights War Dogs
War Dog-class Knights act as hunting packs for their Dread Household. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadow cast by larger Knights, picking off enemy outriders and guarding the flanks of their colossal masters. Among these vicious engines, War Dog Karnivores revel in causing bloody confusion and despair, and eschew more potent ranged weapons to seek the visceral thrill that only close-quarters slaughter provides.
This multipart plastic kit builds two War Dog-class Knights – any combination of War Dog Karnivores, War Dog Stalkers, or War Dog Brigands. War Dog Karnivores are a monstrous Lords of War choice that can provide deadly melee support to your Chaos Knights army – or be taken as a wandering Dreadblade pack for other Chaos forces. Armed with an infantry-shredding reaper chaintalon and an armour-breaking slaughterclaw, Karnivores are also equipped with your choice of a carapace-mounted diabolus heavy stubber or havoc multi-launcher. Each War Dog Karnivore can be further customised with a variety of articulated poses, armour plating, and unique faceplates and accessories, with their large carapaces making them a perfect painting project.
This kit comprises 220 plastic components, and is supplied with 2x Citadel 100mm Round Bases. Also included is a War Dogs transfer sheet featuring 238 runes, sigils, and iconography for various Dread Households. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

Warhammer 40000 Tyranids Hormagaunts
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, wearing down defence lines and forcing the prey to expend lives and ammunition. Many formidable bastions have been buried in literal mountains of these chitinous horrors, driven by the will of a terrible synapse beast.
This multipart plastic kit builds 10 Hormagaunts, as well as a Ripper Swarm to expand your skittering tide. These aggressive creatures each feature different poses – some leaping, some stalking, and some lunging, as befits their predatory speed and role as close-quarters killers. These poses can be combined with a variety of different head designs, allowing you to keep your Hormagaunts looking varied no matter how big your swarm grows.
This kit comprises 68 plastic components, and comes with 10x Citadel 28.5mm Round Bases and a Citadel 40mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Warhammer 40000 Tyranid Tyrannofex/Tervigon
The Tervigon is a massive, living incubator, beneath whose lumpen carapace dozens upon dozens of Termagants slumber in a state of near-life – and it can spawn its dormant broods at will.
The Tervigon displays all the horrific might so typical of the Tyranids, and is a suitably stomach-churning addition to a Tyranid collection. Standing on four limbs, two of which are hoofed, the other two being barbed and arrow-sharp, it features an outer carapace with chimneys, and a long, segmented chitinous tail. Its underside is no less hideous as it comes caked with ichor and is bubbling up as Termagants spawn from its distorted flesh.
This multi-part plastic boxed set contains 76 components and one Large Oval base with which to build one Tervigon or one Tyranid Tyrannofex.
It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.

Warhammer 40000 Black Templars Marshall
Leading their Black Templars brethren from the front lines, Marshals exemplify the strength and skill of the warriors under their command. They are paragons of strategic genius with centuries of battlefield experience, and their great deeds are often rewarded with ancient artefacts drawn from the Chapter's vaults.
Whereas Codex-compliant Chapters take to the battlefields under the command of Captains, the Black Templars are lead by the fearsome Marshals, whose commanding presence enhances the abilities of the Space Marines who fight alongside them. Armed with a choice of a power sword or power axe and a plasma pistol or auto-flamer, this mighty warrior is an ideal HQ choice. You can also choose between two heads for this marshal – both are unhelmeted, one wearing a rebreather while the other wears a circlet crown.
The kit is comprised of 23 plastic components, with which you can assemble one Black Templar Marshal, and is supplied with one Citadel 40mm round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.

Warhammer 40000 War Zone Nachmund Grand Tournament Mission Pack
Sharpen your measuring sticks and dust off your dice – Chapter Approved 2022 is available for pre-order tomorrow. It contains two volumes, bringing a host of changes to points values in the Munitorum Field Manual, and loads of new missions for matched play in the War Zone Nachmund: Grand Tournament Mission Pack.
The GT Mission Pack will be the bible for competitive play during the upcoming season of Warhammer 40,000, featuring everything you need to play on the most level strategic playing field. Here’s a round-up of the key changes.
Missions Have Been Reviewed
Missions have all been reviewed and improved, with new rules to ensure every game provides players with tactical challenges. There are nine each for Incursion- and Strike Force-sized games, such as The Scouring.
Veterans of the Grand Tournament scene will notice that there is no secondary objective. Missions now come with two primary objectives each, and while scoring is still focused on holding objective markers, these new objectives give players new ways to score crucial points.
Secondary Objectives Revamped
The Warhammer 40,000 team have adjusted a handful of secondary objectives based on feedback from the community. They’ve also added new secondary objectives for factions that don’t have their codex yet, which is good news for Astra Militarum, Tyranids, and Chaos Knights players, among others.
When players select secondary objectives, they must select three. At least two of these must come from this Mission Pack, while the third can be from their codex or codex supplement, for new layers of strategy.
Changes to Keywords and List Building
The biggest change to list building are selectable sub-faction keywords such as <Chapter>. Originally these were picked on a unit-by-unit basis, so squads and Detachments could come from different subfactions. This selection is now made when you start to build your list, and the sub-faction you choose now replaces every example of that keyword – meaning your whole army now has to come from the same grouping.
This keeps your armies – and your opponents’ – from becoming overly complex, ensuring that the unit compositions and synergies you build in your lists can provide an interesting, evolving challenge.
There are a handful of exemptions, as you’d expect – named characters have a pre-selected keyword, but are exempt from the restriction, while <Mark of Chaos> and <Allegiance> keywords can also be different – so Bel’akor’s unaligned daemon armies are still viable.
Super-heavy Auxiliary Detachments also encourage a unified army, as they can offer a Command Benefit of +2 Command Points if the Lord of War choice shares a faction with your Warlord (other than Chaos, Imperium, Aeldari, Ynnari, or Tyranids). Combine that with an upcoming points drop, and it looks like Monoliths are back on the menu.
Fortifications Revisited
The last major change comes to Fortifications. These structures have previously chafed against mission deployment, so a new rule has been put in place for players who want to bring their buildings and barricades to the table, which should make deployment easier.
Combined with the points changes in the Munitorum Field Guide, which were previewed yesterday, Chapter Approved 2022 creates the complete competitive experience for Warhammer 40,000.
What’s more, additional support will also be released in due course, so you and your gaming group can participate in the larger story of the Nachmund Gauntlet however you prefer. Vigilus Alone is a narrative supplement containing rules for new sub-factions and armies of renown, as well as a fantastic multiplayer campaign system tracking the brutal struggle for the key planet of Vigilus, while you will even be able to tie in your Crusade games using the forthcoming Wars of Faith Mission Pack.
Chapter Approved 2022 is available for pre-order this weekend. The next Balance Dataslate, which is important but less far-reaching due to the changes in Chapter Approved, will follow in early February, continuing to flesh out the season.

Warhammer 40000 Dark Angels Deathwing Assault Army Set
Merciless and unyielding, the Dark Angels are amongst the most ancient and honoured Space Marine Chapters in the Imperium. Their reputation is one of solemn service and martial excellence, and the greatest exemplars of these traits within the entire Chapter are the warriors of the Deathwing. Grim-faced killers all, these Inner Circle battle-brothers are the most veteran and highly skilled combatants the Dark Angels can bring to bear. To them fall the most vital missions as they erupt from crackling teleport flares to gun down enemy command cadres, seize vital relics of ancient technology, or hunt the traitors known as the Fallen.
Renowned as one of the finest fighting forces in the Imperium, the Deathwing are their Chapter’s mailed fist. No foe is too great for them to subdue, and no mission is too difficult or dangerous for them to complete. Their reputation is such that the mere sight of their bone-white armour is enough to put many foes to flight.
This boxed set builds a mighty force of Deathwing Knights and Terminators, led by the Grand Master of the Deathwing himself – Belial.
Also included are 20 handy Datasheet Cards: Dark Angels and Codex Supplement: Dark Angels – This hardback 96-page book contains the history and lore of the Dark Angels, along with the rules you need to unleash these forces in your games of Warhammer 40,000.
Includes
- 1x Belial, Grand Master of the Deathwing
- 5x Deathwing Knights, with 1x Watcher in the Dark, and 1x Teleport Homer
- 10x Terminators, with 2x Teleport Homers
- 2x Dark Angels Upgrade Frames (including 2x Watchers in the Dark)
Contains
- 1x 96-page Codex Supplement: Dark Angels
- 2x Dark Angels Transfer Sheets (containing 217 high-quality waterslide transfers each)
- 20x Datasheet Cards: Dark Angels
All models are supplied with their appropriate bases.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
The miniatures in this set will be available separately at a later date.

Warhammer 40000 Tau Empire XV8 Crisis Battlesuits
An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their repulsor engines, Crisis Battlesuits close on their enemy with a surprising speed, unloading their diverse weaponry and leaping away in a split second. Only the best T'au warriors are allowed to pilot these machines, spending years on the front line before even being considered for this honour. Able to be dropped from a planet's upper atmosphere, slamming into ranks of enemies like a tidal wave, the XV8 Crisis Battlesuit is the ultimate balance of firepower, speed and resilience.
This multi-part plastic kit contains everything needed to build three XV8 Crisis Battlesuits, with six accompanying drones. There's an impressive level of customisation available, with ball fittings allowing unprecedented posability. One miniature can be optionally assembled as a Shas'vre, with a special head and chest plate, and there's a prodigious amount of advanced T'au weaponry in the box: four plasma rifles, three flamers, four fusion blasters, four burst cannons, three missile pods and three shield generators. The accompanying drones have options for gun, shield or marker variants, and you can build a total of six drones, with up to three of any one type. The kit also includes an assortment of battlesuit electronics systems. One model in the kit can even be built as the new, experimental Iridium-class XV8-02 Crisis Battlesuit - distinguishable by its thicker armour and aggressive appearance. Huge variety!
152 components are included in total, with three Citadel 50mm Round bases and three Citadel small Flying bases.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Warhammer 40000 Kill Team Hearthkyn Salvagers
Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth and resources. Loaded with advanced equipment for scanning and navigating their dangerous surroundings, these doughty explorers use bursts of intense firepower to eliminate anyone obstructing their search.
This multipart plastic kit builds 10 Hearthkyn Salvagers, stalwart Kin prospectors who operate in the riskiest conditions. These miniatures can be used as Hearthkyn Salvager operatives in games of Kill Team, or fielded as Hearthkyn Warriors for Leagues of Votann armies in Warhammer 40,000. Each model can be armed with an ion blaster or an Autoch-pattern bolter, as well as a variety of special weapons like the magna rail rifle and HYLas rotary cannon. The kit includes loads of different heads, helmets, and accessories to customise your Kin, plus components to build specialists for kill team, such as a soaring Jump Pack Warrior or analytical Kognitâar.
This kit comprises 199 plastic components and is supplied with 10x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.