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Warhammer Age of Sigmar Core Book 2021

41.00 $

The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.

While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilized world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new era, a time of mighty battles and unending war. This is the Age of Sigmar!

The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you'll not only learn the rich history of this war-torn age, but you'll also find all the rules you need to evoke these epic stories on the tabletop.

The Book
This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.

Realms of War
The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.

War Unending
Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:

  • The Age of Myth , Sigmar's journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilizations, and the fractious alliances that were forged.
  • The Age of Chaos , brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.
  • The Age of Sigmar , in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilization.

Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilizations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.

Clashing Empires
Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilization in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.

The Rules
The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.

Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.

Open Play
Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.

  • Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.
  • Combining different options allows over 1,200 different types of Open War scenarios to be played.

Matched Play
Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.

  • Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.
  • Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.

Narrative Play
Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.

  • Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.
  • Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.
Products

Warhammer Age of Sigmar Lumineth Realm-Lords Vanari Auralan Sentinel

44.00 $

Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel channels power into their arrowheads, they are all the more lethal.

Auralan Sentinels are a superb ranged unit in your Lumineth Realm-lords army, capable of bombarding enemies at long range with hails of arrows. Enhanced with magical power, they'll make short work of even heavily armoured foes. Meanwhile, the unit's Scryhawk Lantern ensues that none can hide from their fusillades.

This kit builds 10 Auralan Sentinels, in a variety of interchangeable and customisable designs. Thanks to a choice of bows, quivers and more, you’ll be able to ensure that even the most massive line of archers looks distinct. This kit also contains the options to build one Auralan Sentinel as a High Sentinel with a Scryhawk Lantern.

Products

Warhammer Age of Sigmar Ossiarch Bonereapers Mortek Guard

39.00 $

The Mortek Guard are soul-constructs created to dominate the battlefield. Armed with life-draining nadirite weapons and shaped from impenetrable osseous armour, they grind the enemy to dust beneath their relentless march.

The Mortek Guard can be armed with a choice of nadirite blade or nadirite spear, deadly weapons that can steal an opponent's life force. The kit also includes an option to include a Necrophoros banner bearer to lead the charge and a Mortrek Hekatos to coordinate their shield wall, protecting the unit from incoming attacks.

This 146-part plastic kit makes 20 Mortek Guard and comes supplied with 20x 25mm Citadel round bases.

Features

  • Form an impenetrable shield wall
  • Includes a choice of weapons…
  • …and options for a unit leader and banner bearer
Products

Warhammer Age of Sigmar Battletome Skaven

31.00 $

For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every other sapient creature – expanding, multiplying, and consuming everything in their path until they alone rule over the decaying husk of reality. Those who defy this vision are overwhelmed by swarms of frenzied, red-eyed warriors, weaponized plagues, monstrous beasts and lightning-spitting war machines. Arise, Children of the Great Horned Rat! 

Within these pages you'll find everything you need to know to command verminous Skaven hordes in your games of Warhammer Age of Sigmar. Pore over the treacherous history of the Horned Rat's many attempts to conquer the Mortal Realms, learn about the internecine squabbling of the various Great Clans, and delve into the gnawhole-riddled depths of their teeming Under-Empire

Products

Warhammer Age of Sigmar Stormcast Eternals Evocators

33.00 $

The eyes of an Evocator in full battle rage flash with sparks, and veins of lightning glow beneath his skin – the same energy that plays over his tempest blade and stormstave as he advances, arcing outward to ground nearby. These bursts are deadly, and can blacken and scorch anyone nearby if not channeled carefully and consciously – when channeled in this way, however, this energy can be used to empower the Evocators’ fellow Stormcast Eternals with Azyrite energy. When their stormstaves and tempest blades strike the foe, the captive cables of energy that link their weapons wind around the enemy, burning them to the bone before leaping back to crackle between their masters’ weapons once more. Even an orruk horde will buckle under the intensity of a massed Evocator assault. 

This multi-part plastic kit contains the components necessary to assemble 5 Stormcast Eternals Evocators. Each of the 5 is clad in Stormcast Eternals armour, with cloaks, tabards and ornate helms denoting their status as lightning-empowered shock troops of Sigmar. Dotted around their forms is the symbol of the Sacrosanct Chamber, the 3-marked anvil. Each can be armed with either a combination of tempest blade and stormstave, or a 2-handed grandstave. There are options for an Evocator-Prime – assemblable as male or female variants, this model can be built in a pose featuring magical lightning, or with its hand to its head, concentrating on a particularly powerful incantation. A model can be assembled as a Knight-Incantor, with a splendid beard and windswept hair gesturing toward the foe in a magically intimidating pose. 

This kit comes as 76 components, and is supplied with 5 Citadel 40mm Round bases and a Stormcast Eternals Transfer sheet.

Products

Warhammer Age of Sigmar Battletome Stormcast Eternals 2021

31.00 $

Stormcast Eternals are the mightiest warriors of Order. Each forged in Azyr by Sigmar's hand, these noble warriors strike out into the realms to do battle. Riding coruscating thunderbolts, they arrive on the field of war with an ear-splitting thunderclap. The forces of the Stormcast Eternals are the mighty hammer that crushes the forces of Chaos and the shield that protects the helpless citizens of the realms from the myriad encroaching evils. Armed with weapons blessed with celestial energy, these immortal demigods' fury and faith knows no bounds.

In this book, you'll discover how the Stormcast Eternals, mortal heroes chosen by the God-King to be Reforged into his foremost warriors, fought to bring hope to the war-ravaged Mortal Realms. Battletome: Stormcast Eternals is also packed with all the rules you need to create your own force of Order, from the Stormcasts' finest champions to the ancient draconic lords.

Contains

  • A wealth of lore about the Stormcast Eternals covering everything from the Realmgate Wars to the Era of the Beast and the Dawnbringer Crusades, complete with stunning illustrations
  • Background information on every Stormhost and unit available to the Stormcast Eternals
  • A showcase of expertly painted Citadel miniatures and an in-depth painting guide covering a variety of Stormhosts
  • 76 warscrolls covering every Stormcast Eternals unit, including three faction-specific endless spells
  • Rules for both Scions of the Storm and Stormkeep armies, as well battle traits, spell lores, mount traits, and holy commands
  • Brand new Path to Glory rules, including rules for Reforging, bespoke Stormcast Eternals territories, four quests, two battle plans, 15 warscroll battalions, and more
  • Pitched battle profiles with points for matched play games
Products

Warhammer Age of Sigmar Battletome Idoneth Deepkin 2022

31.00 $

The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reaping a grim harvest upon which their very survival depends.

This set of cards sets you up with your Idoneth Deepkin unit profiles and abilities, army rules, and Spearhead rules in a handy format for easy reference. Just grab the cards you need, and let the soul harvest begin.

Includes

  • 1x Idoneth Deepkin Faction Background Card
  • 2x Army Rules Cards
  • 16x Warscroll Cards
  • 6x Spearhead Cards

All cards are 161.5mm x 107mm.

Products

Warhammer Age of Sigmar Squigboss with Gnasha-Squig

19.00 $

Veteran squig-herders who muster ravening packs of cave-beasts, Squigbosses don’t so much command their fungal herds as offer incentives of potent mushrooms, balanced by occasional jabbings from their squig-krooks. Most go to battle accompanied by loyal Gnasha-squigs, who gleefully chomp at anything that gets too close – this predatory pet is often their closest friend, for other grots find anyone that even a squig won't eat to be deeply suspect.

This multipart plastic kit builds a Squigboss with Gnasha-squig – a nasty little grot accompanied by a fang-filled familiar. The Squigboss is armed with a vicious squig-krook which they use to prod squigs and enemies alike into submission, and wears a fancy armoured face-plate – matching their very angry Gnasha-squig! This squiggy strategist uses their mastery of mushrooms to keep squigs fed and frenzied, with a handy shroom-satchel slung around their back and stuffed with fungus.

This kit comprises 11 plastic components, and is supplied with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Products

Warhammer Age of Sigmar Vanguard Ogor Mawtribes

72.00 $

The Ogor Mawtribes are nomadic empires of brutish juggernauts that range across the lands, raiding and pillaging to appease their insatiable hunger. Iron-fisted Tyrants lead young and bullish Gluttons to war as gnoblar attendants scurry about their feet, supported by roaring blasts from the salvaged cannons of Leadbelchers and Ironblasters while Mournfang riders from the Beastclaw tribes savage the enemy flanks.

If you want nothing more than to devour the Mortal Realms, this box makes an ideal starting point – or an excellent expansion to any existing Ogor collection – and will save you money over buying the kits individually. The box includes a mighty Tyrant to lead your army, along with a selection of durable and hard-hitting Battleline units, plus mounted cavalry and artillery. It’s a full and balanced army in one box, leaving you ready to crush foes in your games of Warhammer Age of Sigmar.

Includes

  • 1x Tyrant
  • 1x Ironblaster, which can also be built as a Gnoblar Scraplauncher
  • 2x Mournfang Riders
  • 4x Leadbelchers
  • 6x Gluttons
  • 4x Gnoblars

All models are supplied with their appropriate bases.

These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Products

Warhammer Age of Sigmar Idoneth Deepkin Akhelian Allopex

31.00 $

At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack. Sleek, muscular and built for dealing death, Allopexes are legendary predators of the deep oceans. Attracted to blood, they feed upon anything they can fit into their large jaws. The mouth of an Allopex is lined with serrated triangular teeth, razor-edged saws which can bite man-sized holes in prey. With blades attached to their fins and riders manning harpoon launchers atop their backs, the Allopex is a living weapon of war.

This multi-part plastic kit contains the components necessary to assemble an Akhelian Allopex. A large, fierce-looking bond-beast with a shark-like silhouette, its fins are modified with sharp blades and its head and eyes covered with metal armour, to facilitate its control by its riders. 2 Akhelian Guard mount the beast – the foremost clutches the reins in his left hand, with a barbed blade (or optional barbed hook) in his right ready to cut down any nearby enemy who survives the attentions of the Allopex’s ferocious bite. Behind him stands a Guard manning the razorshell harpoon launcher atop a specially-built platform – this can optionally be built as a retarius net launcher, both options equally devastating and featuring a cache of harpoons behind the weapon. The pilot features a helmet with no crest – allowing the harpoon launcher a clear shot – and the gunner, almost seeming to make up for this, features a particularly large crest; both feature the heavy plate and bare arms that typify the Akhelian Guard. You have the option to model the Allopex with mouth closed or open, and a selection of accessories – fishing net, rope and grapple hook, fiasco bottles, normal bottles and bottle and case – used to decorate the creature and base.

This kit comes as 47 components, and is supplied with a Citadel 90mm Oval base & flying stand.

Products

Warhammer Age of Sigmar Krondspine Incarnate of Ghur

40.00 $

The Incarnates that haunt the Krondspine Range are terrifying entities - creations of pure Ghurish energy, protected by monstrous bones and guided by a bestial intellect. In their presence, reason crumbles; the minds of mortals are filled with savagery, and wild energies are unleashed with furious abandon. Even once tamed and bound by powerful heroes, these mighty Incarnates constantly strain to unleash their unstoppable might on the world.

This multipart kit builds one Krondspine Incarnate of Ghur, a fearsome monster of pure amber magic that can be added to any faction in Warhammer Age of Sigmar. These maelstroms of primal power emanate from a massive chunk of amberbone - the potent realmstone of Ghur - and possess bestial skeletons to protect their crystalline hearts, drawing up a savage boneyard of horns, fangs, and talons suffused with swirling magical energies.

This kit comprises 29 plastic components, and is supplied with a Citadel 130mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Colour paints.

Products

Warhammer Age of Sigmar Start Collecting Thunderstrike Brotherhood

58.00 $

A vision of golden celestial light, a living embodiment of the power of the God-King, the Stormcast Eternals are messengers of vengeance armed with the power of the stars. Once immortal heroes of Order, transformed by Sigmar into a staggering fighting force, cast down from the heavens to face the forces of Chaos, they exact bloody revenge on the Dark Gods, corrupt rulers of the realms. The Thunderstrike Brotherhoods are led into battle by the Lord-Celestants, and each warrior is firmly bound by honour and duty.

Includes

  • 1x Lord-Celestant on Dracoth
  • 1x Lord-Relictor
  • 3x Retributors
  • 10x Liberators (including 2 Liberator-Primes)
  • 3x Prosecutors
  • 1x Stormcast Eternals transfer sheet.