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Warhammer Age of Sigmar Seraphon Aggradon Lancers

44.00 $

Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A charge of Aggradon Lancers can collapse entire battlelines in a storm of predatory violence, riders and mounts alike lashing out with savage force and overwhelming ferocity.

This multipart plastic kit builds three Aggradon Lancers – formidable and bloodthirsty Seraphon cavalry. The saurus riders can all be armed with a barbed celestite club or a piercing celestite spear, and each comes with two armoured collars to give you a choice of poses. One model can be built as an Alpha champion – with a choice of unique heads and weapons, alternate arm poses, and a unique shield – one as a War-drummer musician, and one as an imposing Icon Bearer.

The kit provides a wealth of customisation options – six heads and three shields that can be used with any of the riders, as well as interchangeable tails, armour plates, and feather decorations for the aggradons – allowing you to build a varied roster of reptilian riders and steeds.

This kit comprises 95 plastic components, and comes with three Citadel 75x42mm Oval Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Battletome Sons of Behemat

25.00 $

The Mortal Realms are home to creatures great and small, and among the biggest of all are the gargants. Those who call themselves the Sons of Behemat, paying homage to their godbeast ancestor, are natural disasters on legs who terrorise the punier inhabitants of the realms, whether they’re the Sigmarite faithful or the Darkoath tribes.

Gargants have been stomping around since the Age of Myth, sleeping, eating, belching, and tussling – typically with other gargants, for they see the smaller races as little more than pipsqueaks. Size is an almost holy quality to the Sons of Behemat, so little ‘uns are seldom treated as more than playthings to poke, prod, and squish – revelling in the funny little noises they make – or as snacks.

Despite their physical stature and immense strength, gargants do not have easy lives. Hated by many, exposed to the elements, and almost always hungry, lone gargants – or tribes, known as “stomps” – trace long-established paths that take them through some of the most dismal places in the realms. The promise of battle sparks rare joy, for conflict is a chance to demonstrate their strength and superiority over the teeming upstarts who swarm around them – and enjoy some well-earned loot. 

Overview

Despite their oafish reputation, the Sons of Behemat maintain a deep tradition of storytelling, their tribal matriarchs weaving a sprawling and frequently-embellished oral mythos that stretches back to before the arrival of Sigmar. Central to many of their tales is the godbeast Behemat, son of Ymnog, dubbed the Father of Gargants. 

Behemat, also known as the World Titan, had a legendary friendly rivalry with the twin-headed god Gorkamorka, the two challenging each other to perform ridiculous feats like drinking entire oceans and flattening mountain ranges. Chafing at the bitter constraints of Sigmar’s pantheon, Gorkamorka came up with a true challenge for Behemat – inviting him to do what he could not, and defeat Sigmar in combat.

In a battle that rocked Ghyran to its foundations, Behemat and the God-King battled until a crushing hammerblow finally knocked out the World Titan. As he slipped from consciousness, it is said that he vomited the first of his spawn, mirroring his own escape from his father’s gut. As Behemat slumbered, gargantkind found their own stomping grounds across the Mortal Realms, even forming a megalithic skybound nation in Ghyran’s Harmonis Veldt.

Archaon had other plans. The Age of Chaos laid low any remnants of gargant civilisation, and even as Sigmar’s Tempest broke, the Everchosen concocted a plot to awaken Behemat, driven mad by sorcery, and force him to smash down the Gates of Azyr. Just as he began to rouse from his slumber, Behemat was slain by the Celestant-Prime – a loss sensed, it is claimed, by every living gargant.

In the wake of Behemat’s demise, a change has swept gargantkind. Some fell into a deep melancholy, while others were whipped into a great fury. Larger stomps gathered than ever before, and some gargants became suffused with primal power, growing into mighty Mega-Gargants who towered over even their kin. A theory began to form within the tribes – as Behemat had supplanted Ymnog, so too could one gargant grow to such a size that they would overtake Behemat. There must always be a World Titan – and so the Sons of Behemat set about the realms, to manifest this prophecy by stomping any challengers flat.

Whether employed by mercenaries, defending their own territory, or simply showing off their might, the sight of a stomp of gargants inspires fear in all but the most foolhardy. They carry a deep enmity for the edifices of civilisation, for they are the Sons of Behemat, and everything must crumble before their almighty strength.

Battle Traits

The Sons of Behemat come with a selection of powerful RAMPAGE abilities that use their size to great effect – each of your towering titans can use one of these abilities per turn. A Gargant Charge unleashes all the terrible momentum of a high-speed gargant, inflicting mortal damage on an unwary target.

Once in combat, the Sons of Behemat have even more ways to RAMPAGE. They can Jump Up and Down on smaller, squishier enemies, suplex a giant-sized enemy with a Colossal Slam, or utter an Earthshaking Roar that bursts eardrums and deafens the foe to commands. 

Even in death, they are an epicentre of destruction – a falling gargant will crush smaller creatures nearby, flattening foes even as they yell Timberrrrr!

Battle Formations

Each gargant stomp has its own way of life, defined by the obsessions of its Big Heel. They bring these predilections to battle – those who form a Taker Tribe are hoarders, muttering More Stuff For Me Collection as they shove yet another priceless magical artefact into their loot sacks.

Three other battle formations are included in the Faction Pack – Breaker tribes whose besieging tactics let them shield each other from enemy attacks, Stomper tribes who rejoice in smearing whole armies underfoot, and Boss tribes that rely on bellowing at a rabble of Footslogga underlings.

Arcana and Invocations Shiny Stuff We Found 

Most Sons of Behemat don’t have the wherewithal to go about chanting prayers or casting spells, but they do have a keen eye for objects imbued with magical power. Each of these Titanic Trophies is treasured, often as much as the Extra-Calloused Feet of a particularly stompy gargant.

Other such tchotchkes include the Glowy Shield of Protectiness, which reflects damage back on those who strike it, the Amberbone Totem infused with the bestial hunting speed of Ghur, and the Glowy Lantern, which is good for summoning living magic from one of the universal manifestation lores.

Unit Focus

King Brodd was one of the few Mega-Gargants to witness the legendary godbeast Behemat reawaken during the Age of Myth, and was there to see him die. Since then, the prophet of the World Titan has been on a mission of revenge against the followers of the God-King.

He wields the Power of Behemat, and can bless his allies with one of three powers on a chanting roll of 5, activating two effects at once if he builds up to 10. The Might of the Earth can heal friendly units, while calls to Shatter the Mountains and Pummel All to Dust provoke the Sons of Behemat to haste and violence.

Brodd is a proud Son of Behemat, and inherits his father’s titanic vitality. This ability is shared by all Mega-Gargants, and makes it impossible to simply slay them outright – foes will have to climb that mountain of Health, one damage point at a time.

Gatebreaker Mega-Gargants are the most sinister of all of Behemat’s descendants, filled with an insatiable loathing for the defiant towers and teeming cities raised by followers of Sigmar. With a swing of their fortcrusha flail, these cowled colossi can level almost any structure, which they Smash Down with righteous zeal.

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Warhammer Age of Sigmar Sylvaneth Kurnoth Hunters

40.00 $

One of the few deities worshipped by the sylvaneth alongside Alarielle, Kurnoth represents nature’s wildness and hunger. The Kurnoth Hunters are living embodiments of his wrath. Nearly twice the size of a Dryad, masters of sword, bow and scythe, they are strong enough to tear a Chaos warrior in two and tough enough to shrug off the hardest blows. Agile, graceful and stoic, they display little of the whimsy of some of their kin - they display absolute purpose, calm as ancient oaks, deeply focussed on their battles.

This multi-part plastic kit contains all the components necessary to assemble three Kurnoth Hunters, armed with a choice of greatswords, scythes or greatbows. One model can be assembled as a huntmaster, with a special head crest and weapon, and the kit contains seven additional spites. Supplied with three Citadel 50mm Round bases.

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Warhammer Age of Sigmar Stormcast Eternals GryphHounds

19.00 $

Pack-hunting creatures from the realm of Azyr, Gryph-hounds are noble beasts who detest corruption. Their sharp senses pierce deception as easily as their beaks and claws shred the flesh of the unfaithful. Packs of Gryph-hounds are known to ally themselves to those fighting for a just cause, and they offer loyalty and protection to their companions.

This multi-part plastic kit contains the components necessary to assemble 6 Gryph-hounds. 2 of these can be assembled as Gryph-hound Alphas, who make more attacks with their beaks and claws. Supplied with 6 Citadel 40mm Round bases.

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Warhammer Age of Sigmar Battletome Orruk Warclans 2021

31.00 $

The Orruks are Destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around conflict, and huge migratory invasions called Waaagh!s erupt from all corners of the Mortal Realms to drown the worlds of Order, Death, and Chaos in a green tide of violence. To face the Orruk Warclans is to face total annihilation, for their numbers are beyond counting, and they live solely for the thrill of bloody combat.

In this book, you'll discover the history of the Orruk Warclans, including their presence across the Mortal Realms and the societies that hold them together. As well as exploring the movements and motives of the orruk race, Battletome: Orruk Warclans also gives you insight into their spiritual connection to Gorkamorka, the primordial god of Destruction. The background information is complemented by a full suite of rules allowing you to field armies of Ironjawz, Bonesplitterz, and Kruleboyz, or to combine all three clans into one colossal Big Waaagh!.

Contains

  •  A war chest of lore about the Orruk Warclans, their history, and their activities following the return of Kragnos
  • Stunning art depicting the Ironjawz, Bonesplitterz, and the new Kruleboyz
  • 37 warscrolls and pitched battle profiles for everything from sneaky Hobgrot Slittaz to the Earthquake God himself
  • 15 warscroll battalions for Path to Glory narrative campaigns
  • Allegiance abilities for every Orruk Warclans subfaction, including battle traits, command traits, and artefacts of power, as well as the Big Waaagh! that combines Ironjawz, Bonesplitterz, and Kruleboyz
  • Content for matched play, including 5 grand strategies, 6 battle tactics, and 3 core battalions
  • Path to Glory campaign rules for creating an Orruk Warclans warband
  • A beautiful miniature showcase and painting guide for getting the most out of your Waaagh!
  • Extensive bestiary information for the Orruk Warclans units, including the background of Kragnos, End of Empires
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Warhammer Age of Sigmar Easy to Build Nighthaunt Dreadblade Harrows

14.00 $

The Dreadblade Harrows are the officers beneath the Knights of Shrouds. In life, each of these wights watched their leader’s betrayal, neither helping nor hindering. Even for Nighthaunts, Deadblade Harrows are especially discorporate, phantasmal figures who can disappear and reappear at will. They are the Knights of Regret, full of bitter recrimination, who in battle serve as bodyguards and lieutenants or are despatched as outriders. Rearing upon their spectral steeds, they vanish into wisps of mist only to gallop out of thin air elsewhere to carry out the most unchivalrous commands – culling the vulnerable, cutting off retreating warriors, and other heinous tasks.

The Dreadblade Harrows are a pair of mounted spectral knights, seemingly a touch more solid than many of their Nighthaunt brethren, but no less sinister. Each is armed with a dreadblade held aloft in their right hand, with their left hands clutching the reins – one set spiked, one set ornate – of their steed. Not much else is visible of the Harrows themselves, with a helmeted skull peering out from beneath their cloak. Their mount is large and muscular; its ethereal skin is torn and tattered, making its ribcage visible, with its head being no more than a skull. The rear of the steed is depicted as tailing off into ethereal vapour, as the Harrow emerges from nothing to attack.

This kit comes as 12 push-fit components to build two Dreadblade Harrows, and is supplied with 2 textured 60mm oval bases – these feature the graveyard detritus expected from the Nighthaunt. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.

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Warhammer Age of Sigmar Stormcast Eternals Vigilors

40.00 $

Vigilors are Thunderstrike-armoured advance scouts. Rangers who forge ahead of the main Stormcast Eternal forces, Vigilors function similarly to the Vanguard chamber for the newly forged Stormhosts composed mainly of Thunderstrike warriors.

Like their Justicar brethren, Vigilors are keen shots. Their compact stormcaller bows can punch through light armour with ease. Each volley is accompanied by flashes of coruscating lightning, marking out unlucky enemies for follow-up fire from their heavier-hitting allies.

This multipart plastic kit comprises 190 components, with which

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Warhammer Age of Sigmar Spearhead Soulblight Gravelords Bloodcrave Hunt

100.00 $

The vampiric nobles of the Soulblight Gravelords build deathly empires to serve their every desire, enthralling mortals and raising the dead to fight wars of conquest. These immortal aristocrats work tirelessly to expand their holdings, for they will never be satisfied until the Mortal Realms are shrouded in night and drowned in blood.

If you want to drain the Mortal Realms dry, this box is the perfect way to start a new Soulblight Gravelords collection – or expand an existing army – and save money compared to buying the kits individually. A sneering Vampire Lord leads a sizable block of Deathrattle Skeletons to overwhelm enemies and serve as your battle line. Fiendish Vargheists and armoured Blood Knights add some serious vampiric punch. It’s a full army in a box, ready to claim thralls and victories in games of Warhammer Age of Sigmar.

The Deathrattle Skeletons can be assembled as one large unit or two units of 10 warriors, each with their own optional champion and standard bearer. The champions have a choice of four different weapons, while the other Deathrattle Skeletons can be armed with either spears or jagged swords. The ancient weapons and shields are interchangeable across the miniatures, making it easy to customise your deathless legion.

The Blood Knights each have the option of two different heads, can be armed with either lances or blades, and come with parts to make an optional champion and standard bearer.

The Vargheists can be led by an optional champion.

This set includes the following multipart plastic miniatures

  • 1x Vampire Lord
  • 3x Vargheists (which can alternatively be built as Crypt Flayers or Crypt Horrors)
  • 5x Blood Knights
  • 20x Deathrattle Skeletons (with 4x Gravestone Markers)

The kit comprises 261 plastic components, 3x Citadel 50mm Round Bases, 1x Citadel 40mm Round Base, 5x Citadel 75mm by 41.5mm Oval Bases, and 24x Citadel 25mm Round Bases.

These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Gloomspite Gitz Trugg The Troggoth King

62.00 $

Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane keystone of ancient design, which fuels his already formidable physical might with unpredictable bursts of elemental magic... and gives him a terrible headache.

This multipart plastic kit builds Trugg the Troggoth King – an overgrown brute empowered by ancient magics and sheer grumpiness. Trugg is covered in ritual scars, tangled vines, and decaying relics from his long slumber in the caves of Ghyran, and imposing antlers curl out from his brow like a crown. The strange artefact built atop his hunched back crackles with otherworldly power – especially when Trugg smacks it with his club, which is capped with the shell of a massive ironshell snail.

Even crouching down under his arcane burden, Trugg is taller than a mighty Dankhold Troggoth – he's a monster truly worthy of the title 'Troggoth King'.

This kit contains 30 plastic components and comes with a Citadel 100mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Battletome Soulblight Gravelords 2023

31.00 $

The Soulblight Gravelords rule their kingdoms in a dark mirror of mortal nobility. Their castles are decorated with fountains of blood, and their armies are made up solely of lifeless revenants. Their vanity and accrued luxury barely mask the monsters that simmer below the surface, consumed by eternal vampiric thirst.

This set of cards sets you up with your Soulblight Gravelords unit profiles and abilities, army rules, and Spearhead rules in a handy format for easy reference. Just grab the cards you need, and prepare to drink the blood of the Mortal Realms.


Includes

  • 1x Soulblight Gravelords Faction Background Card
  • 2x Army Rules Cards
  • 40x Warscroll Cards
  • 6x Spearhead Cards

All cards are 161.5mm x 107mm.

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Warhammer Age of Sigmar Idoneth Deepkin Volturnos High King of the Deep

34.00 $

He was the first of his kind, and is the last of the Cythai still alive. All Ionrach bow before him, their one acknowledged leader, the eldest and greatest of their race. He is Volturnos, High King of the Deep, and he holds undisputed authority at the Idoneth’s assembrals. He rides to battle atop his Deepmare Uasall, and sends a surge of pride coursing through all who fight beneath him. A leader of legendary status, it is said that none can read the flow of battle better than Volturnos. He carries a sword known as the Astra Solus, which cuts through armour with ease, leaving a blazing trail of luminescence; and a shield which can swallow hostile magic, rendering it null – Volturnus is not content to lead his troops from afar.

This multi-part plastic kit contains the components necessary to assemble Volturnus, High King of the Deep. Very much prepared for war, he wears splendid, heavy plate armour – of particular note are the leg and shoulder coverings, which extend far further than his actual shoulders, providing support for the enormous, wide cloak which billows outward and downward, featuring Idoneth symbols at the edges. In his gauntleted right hand he holds the Astra Solus, a wicked-looking serrated blade, and in the left hefts Cealith, the High King’s shield. Above his shaved head (complete with eyepatch!) is the Crest of the High Kings – a tall, majestic banner with carved metal Idoneth symbols and a large jewel featuring prominently. His mount, Uasall, is a Deepmare of renown – a massive, scaled creature whose forelegs end in huge talons and whose rear half splits into 3 powerful tails, distinguishable from other Deepmares by his larger piercing horn. An aelven waystone is included as an atmospheric piece of detail for the base.

This kit comes as 45 components, and is supplied with a Citadel 60mm Round base. The kit can optionally be used to assemble an Akhelian King.

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Warhammer Age of Sigmar Daughters of Khaine Krethusas Cronehost

67.00 $

Krethusa the Croneseer is a renegade prophet and her rise to prominence has rocked the cult of Khaine to its core. In battle, she calls upon her powers of foresight and shadow magic to annihilate those who stand in the path of aelven destiny.

This multipart plastic kit builds Krethusa the Croneseer, an outcast prophet for Daughters of Khaine armies. She is accompanied by ten Sisters of Slaughter, which can alternately be built as Witch Aelves, and five Doomfire Warlocks. This aggressive force is ideal for pursuing the prophecies of Morai-Heg in the shadowy places of the Mortal Realms.

Rules for fielding Krethusa the Croneseer in your games of Warhammer Age of Sigmar can be found on the Warhammer Community website. You can also find rules for The Croneseer’s Pariahs army of renown in Dawnbringers Book V – Shadow of the Crone, which is available separately.

Includes

  • 1x Krethusa the Croneseer
  • 10x Sisters of Slaughter (which can alternately be built as Witch Aelves)
  • 5x Doomfire Warlocks (which can alternately be built as Dark Riders)

This kit comprises 183 plastic components, and 1 transfer sheet containing 226 high-quality waterslide transfers for you to decorate your forces.

All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.