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Warhammer Age of Sigmar Wood Elf Realms Glade Riders

44.00 $

The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of younger races. They routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence.

This multipart plastic kit builds 12 Glade Riders, light cavalry for your Wood Elf Realms armies in games of Warhammer: The Old World. These flexible warriors are a deadly threat at range with their longbows, but won't hesitate to run down weak or unprepared foes at with their cavalry spears.

They can be assembled as one large unit, or two units of six warriors, each with their own optional champion, standard bearer, and musician. The heads, legs, torsos, capes, and weapons are interchangeable across the miniatures, making it easy to customise your cavalry. Each Glade Rider can be assembled wielding either a bow or spear and decorative spirits are included in the kit to personalise your bases.

This kit comprises 189 plastic components, and 12x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Battletome Lumineth Realm-Lords 2022

25.00 $

The Lumineth Realm-lords are perspicacious paragons who present a gleaming template for all other mortals to follow. These effortlessly superior aelves bring enlightenment to the realms, driving out corruption with blade and sorcery and striving for true perfection. But is perfection the enemy of the good?

This life of illumination was not always so, and the Lumineth Realm-lords are tainted by a tragedy that is still felt to this day. Born during the Age of Myth, they inherited the Ten Paradises of Hysh and all the wisdom of their creators, the twin gods Tyrion and Teclis. Living in pursuit of excellence and prestige, they yearned to master the most powerful sorceries in existence, until friendly rivalries gave way to an arms race that unleashed weapons powerful enough to wound the very fabric of reality.

Their hubris, arrogance, and unchecked avidity left them susceptible to the cloying influence of Slaanesh, and the Lord of Excess in turn fed deeply on their bitter, all-consuming war. Kith and kin turned terrible magics of annihilation upon one another, in a tragedy known as the Ocari Dara – or ‘Spirefall’ in the Azyrite tongue. Daemons of the Dark Prince streamed into Hysh through the scars in reality, revelling in wanton slaughter before they could be fought back.

Only Teclis was able to rescue his children, teaching them how to commune with the Realm of Hysh to help heal its deep wounds, and how to temper their emotions through rigorous spiritual self-conditioning. This gave the Lumineth a chance at redemption, and while they still strive for perfection in all things, they must also aspire to be the most humble creatures in all the realms.

Overview

The Archmage Teclis did not solve his children’s tragedy on his own – it was only through communing with Celennar, the Spirit of the Hysh, that he found the answer to their woes. Rather than pursuing enlightenment through mastery of their reality, the Lumineth would instead put the needs of Hysh first, seeking counsel from geomantic entities known as the aelementors, living a life not of domination but of sustainable co-existence.

As the Lumineth drove the daemons of Slaanesh out of Hysh, the spirits of the land – its rivers, winds, mountains, and even satellites – began to mellow. Aelementiri temples were formed where the most devout aelves could go to study, drinking deep of the knowledge of the realm spirits, and learning to wield their elemental powers against Chaos. 

The core of the Lumineth Realm-lords’ armies are made up of the Vanari, who fight with weapons of magically conductive sunmetal. Swift Dawnriders are joined by shining companies of Auralan Sentinels and Wardens, all fighting in harmonious synchronicity following the Tyrionic traditions. Their luminous excellence is enhanced further still by the aelementiri temples.

The Alarith are the disciples of Hysh’s great peaks, wielding the strength of the mountain in combat, immovable by all but the most devastating of opponents. Supported by Spirits of the Mountain, colossal warforms animated by the animus of the realms, they are the anvil upon which their foe breaks.

The Hurakan wind temples instead entreat and emulate the power of the gale. Hurakan Windchargers bound into combat with gravity-defying leaps as zephyrous Spirits of the Wind race upon the winds, unleashing tornadoes and volleys of gale-guided arrows.

The Ydrilan temples follow the rivers of the Realm of Light, learning to weave and flow like the waterways they honour. Ydrilan Riverblades move with impossible fluidity, dancing across the battlefield and crashing upon foes like a bladed wave.

The Scinari are the capstone to any resplendent Lumineth warhost, transcendent spellcasters who wield the arts aetheric with terrifying skill, unleashing beams of searing light with a gesture. When working in harmony, the Lumineth Realm-lords are a power beyond equal, but the path to repair what their arrogance wrought is an arduous one, and only by spreading light to the rest of the realms may they fully atone for their sins.

Battle Traits

With Lightning Reactions, the Lumineth Realm-Lords act decisively in combat, picking two units in a row to use the FIGHT ability. Each battle round, they can also call upon a Facet of War, enhancing one of the prongs of their multi-disciplined approach to battle.

In addition to tactics that focus on the VANARI or SCINARI, the indomitable warriors of the ALARITH temple can become as Enduring as Rock, subtracting 1 from the Rend characteristic of weapons that target them, or their HURAKAN allies can Move Like the Wind, taking advantage of their preternatural agility to outmanoeuvre their foe.

Battle Formations

The warhosts of the Lumineth are made up of warriors of different disciplines, all striking in synchronised fashion – though usually one aspect takes the lead. The Alarith Temple battle formation draws on the Alarith Fortitude its acolytes are well known for, allowing it to use the Enduring as Rock Facet of War alongside another, every battle round.

Vanari battlehosts, Scinari councils, and the adepts of the Hurakan temples are also common Lumineth formations, each calling upon their own signature Facet of War in the same way.

Arcana and Incantations 

The matchless mages of the Lumineth are fully aware of their importance as assets of war, and when the air fills with enemy spells and artillery fire, they can summon the Sanctum of Amyntok to protect themselves or their allies.

This ritual circle is focused on a manifestation of the rune Yngra, which symbolises rescue and imprisonment. Its luminous power is drawn from the outer edges of Hysh, protecting those within it with WARD (4+) while also extending their reach and power.

These supercilious spellcasters can also call on the glowing power of the Realm of Light to grant their allies speed and protective barriers, or overwhelm their enemies with oppressive heat.

Unit Focus

As the twin aelven prodigies Ellania and Ellathor rose to prominence, Teclis noticed within them echoes of himself and Tyrion at a young age. They were dubbed the Eclipsian Warsages and elevated to become champions of the twin gods, who send them far and wide to fight for the fate of the realms and hone their skills.

As Equal Prodigies, the twins instinctively know when to allow the other to take the lead, with Ellania enhancing their spellcasting prowess and Ellathor measuring up their foes to improve his combat skills.

The aetherquartz sword that Ellathor wields comes straight from Tyrion’s own arsenal, its power almost too much for him to handle. With a Sudden Translocation, Ellania can remove herself and her brother from harm, allowing them a moment to Heal (D6) and renew their harmonised assault.

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Warhammer Age of Sigmar Sons of Behemat King Brodd

131.00 $

Once ruler of the gargant clans of the Scabrous Sprawl, the infamous King Brodd now leads the stomps in a crusade against the forces of Sigmar. A legendary priest-king blessed with mystic wisdom, Brodd draws upon an ancient, primal power – as well as his own vast strength – and will stop at nothing to avenge the death of his godbeast forefather.

This multipart plastic kit builds King Brodd, the undisputed leader of the Mega-Gargants. This massive miniature towers over almost anything on the battlefield, and makes for both an awe-inspiring centrepiece and a truly colossal painting project. King Brodd is covered in incredible details, such as the servile creepers that perch on his shoulders, the peeling bark of his huge tree-trunk club, and the looted crowns of mortal rulers worn as rings around his huge fingers. Adorned with a draconic skull-helm and massive tusk-pauldrons, King Brodd overshadows even his fellow Mega-Gargants – a true heir to the might of Behemat. Plus, the kit includes tons of cosmetic bits and bobs which you can use to customise Brodd's giant-sized subjects.

Includes

  • Beast-smasher Mega-Gargant – a crazed monster-hunter available to any Destruction force
  • Kraken-eater Mega-Gargant – a greedy coast-raider available to any Order or Destruction force
  • Warstomper Mega-Gargant – a veteran battle-brute available to any Chaos or Destruction force
  • Gatebreaker Mega-Gargant – a grim garrison-smasher available to any Death or Destruction force


This kit comprises 167 plastic components and is supplied with a Citadel 130mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Orruk Warclans Gutrippaz

34.00 $

Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skareshields looming out of the magical mists summoned by Swampcalla Shamans, scaring lesser opponents and dumb beasts away before battlelines even meet.

In combat, they overwhelm their opponents with a barrage of slashes and stabs from blades coated in vile brews and natural toxins, but they prefer to strike fear into their foes with disorientating battle cries and sneaky ploys, making them harder to pin down in combat.

This multipart plastic kit comprises 100 components, with which you can build 10 Gutrippaz armed with either wicked stikkas or wicked hackas and carrying grinning, toothy skareshields. This kit offers unparalleled variety, as the heads, weapons and shields are interchangeable across every single body, meaning you'll struggle to run out of combinations to build.

With this kit, there are also options to build one Gutrippa Boss, a Gutrippa banner, and a choice of two Gutrippa musicians. This kit comes supplied with 10x 32mm Citadel Round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

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Warhammer Age of Sigmar Sylvaneth Warsong Revenant

37.00 $

Given life by spirits held within the Oak of Ages Past, the Warsong Revenants sprang forth as Alarielle's Rite of Life rippled across Ghyran and added their Spirit Song to her chorus. To their Sylvaneth allies, the music emanating from their flutes is a joyous tune, full of hope and uplifting vigour, but to their enemies, it blares a sonic assault of crippling potency.

Though few in number, the Warsong Revenants are a powerful addition to the ranks of the Sylvaneth. The songs they play bolster the hearts of allies and demoralise enemies, while the Revenants themselves weave arcane forces with an ease that belies their youth. While seemingly fragile and ethereal spirits, the magical power of their arboreal cloaks helps defend their soul seed from harm.

This kit is comprised of 22 plastic components, with which you can assemble one Warsong Revenant, and is supplied with a Citadel 105mm Oval Base.

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Warhammer Age of Sigmar Vanguard Nurgle Rotbringers Maggotkin of Nurgle

67.00 $

If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a thousand identities – yet to many of his worshippers, he is simply ‘Grandfather’. Beneath the buzz of a million flies, his ever-loyal Maggotkin armies march in order to spread misery and malady, snuffing out hope with rusted blades and foul sorceries.

If you want to help bring Grandfather Nurgle's gifts to the Mortal Realms, then this box is an ideal place to start a new army or swell your existing Maggotkin of Nurgle horde, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring a blighted legion to the tabletop with just these miniatures.

Includes

  • 1x Spoilpox Scrivener
  • 10x Plaguebearers of Nurgle
  • 5x Putrid Blightkings
  • 2x Pusgoyle Blightlords (which can alternatively be built as 1x Lord of Afflictions and 1x Pusgoyle Blightlord)

All models are supplied with their appropriate bases.

These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a thousand identities – yet to many of his worshippers, he is simply ‘Grandfather’. Beneath the buzz of a million flies, his ever-loyal Maggotkin armies march in order to spread misery and malady, snuffing out hope with rusted blades and foul sorceries.

If you want to help bring Grandfather Nurgle's gifts to the Mortal Realms, then this box is an ideal place to start a new army or swell your existing Maggotkin of Nurgle horde, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring a blighted legion to the tabletop with just these miniatures.

Includes

  • 1x Spoilpox Scrivener
  • 10x Plaguebearers of Nurgle
  • 5x Putrid Blightkings
  • 2x Pusgoyle Blightlords (which can alternatively be built as 1x Lord of Afflictions and 1x Pusgoyle Blightlord)

All models are supplied with their appropriate bases.

These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Cities Of Sigmar Freeguild Cavalier Marshal

37.00 $

Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, these Marshals are inspiring champions who are well used to leading by example.

This multipart plastic kit builds a Freeguild Cavalier-Marshal, a knightly leader mounted on a sturdy warhorse. The Cavalier-Marshal cuts a dramatic figure in finely detailed plate armour, wielding a master-forged longsword with cape and pennant billowing in the wind. Their powerful warhorse is similarly armoured, and carries packs of supplies and spare weapons for a long campaign – including a holstered dragoon pistol.

The Cavalier-Marshal comes with a choice of two heads – one helmeted, one left bare – and can also carry a shield attached to their other arm.

This kit comprises 27 plastic components, and comes with a Citadel 75x42mm Oval Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.

This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Orruk Warclans Marshcrawla Sloggoth

34.00 $

Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in. The grots in Kruleboy society ride these shambling beasts into battle, strapping howdahs to their backs and harrying enemies with snatcha-stikks and catcha nets.

Though primarily concerned with capturing beasts and bodies for the amusement of the Kruleboyz, the crew on a Marshcrawla Sloggoth also hammers out a rhythm that mimics the hooves of Kragnos, the End of Empires and living god of Destruction, beating across the Mortal Realms, driving the orruks and their allies into a frenzy. Rarely a mainstay of the front lines, the grot crews instead steer the sloggoths to pick off vulnerable individuals, whilst ensuring the surrounding Waaagh! is sufficiently buoyed by the beat of their drums.

This 43 piece plastic kit lets you build one Marshcrawla Sloggoth, complete with a howdah crewed by cruel and mischievous grots. There are a number of build options available, including two heads for the sloggoth and a choice of catchin' nets and snatchin' stikks for two of the crew – perfect if you fancy running multiple versions of these loathsome beasts. The kit also comes with one 105mm x 70mm Oval Citadel base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.

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Warhammer Age of Sigmar Cities of Sigmar Galen and Doralia Ven Denst

34.00 $

Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising. To deal with the magical creatures and haphazard spells that found their way out of these quarantined zones, the Order of Azyr was formed, with veteran witch hunter Galen ven Denst at its head. Together with his daughter Doralia, a peerless markswoman who's perfected the art of banishing rogue daemons with her rune-engraved crossbow bolts, he dedicates his life to snuffing out all manner of arcane threats to Excelsis.

The unique fighting styles of this father-daughter combo come to the fore when they deploy on the battlefield, with Galen plunging into furious close combat while Doralia picks off her targets at range. Both possess weapons ideally suited to hunting arcane foes, and they're capable of dissipating magical energies and rendering the greatest of endless spells harmless.

The kit is comprised of 18 plastic components, with which you can assemble one Galen ven Denst and one Doralia ven Denst. Galen can be assembled with a choice of weapon arms holding a pistol and torch, or a sword and pistol. Doralia can be assembled either with or without her tall, wide-brimmed witch hunter's hat. These models are supplied with 2x Citadel 28mm Round Base.

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Warhammer Age of Sigmar Slaves to Darkness Exalted Hero Of Chaos

22.00 $

Exalted Heroes of Chaos are battle-tested warriors whose deeds have caught the notice of the gods – and now seek to make a true name for themselves. Determined to win glory and divine favour, they seek out towering monsters and challenge storied champions, for only by slaying a truly worthy foe can an Exalted Hero prove their own might and earn a place in eternity.

This multipart plastic kit builds an Exalted Hero of Chaos – an ambitious champion risen from the ranks of the Chaos Warriors. Clad in sinister armour with a cloak billowing in its wake, this model is posed with one weapon raised in a clear challenge. The Exalted Hero can be armed with either paired axes of the dark champion, or a rune-etched blade and Chaos runeshield – which can optionally be adorned with the chain-strung heads of slain enemies. The kit also includes the choice of a helmeted head with mighty horns, or a bare head with a flowing topknot and mutated spikes.

This kit comprises 13 plastic components, and is supplied with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Warcry Vulkyn Flameseekers

37.00 $

Vulkyn Flameseekers are master beast-tamers who worship the Ur-Salamander, Vulcatrix. These fiery duardin zealots scour the realms for Magmadroth eggs and traces of sacred fire, striking out into the wilderness for months at a time, wielding fyresteel weapons that can excavate hardened rock as easily as they smash through armour.

This multipart plastic kit builds a full Vulkyn Flameseekers warband, for use in games of Warcry. These devout duardin are led by a Vulkyn Runefather, who inspires his Scalebreaker warriors to unleash the fiery wrath of Vulcatrix with an array of fyresteel war picks and shovel-like polearms. The warband's Drothmaster is charged with training young Kyndledroths – whose fiery breath belies their size – while the scale-clad Drothblood Thane slays those Magmadroths too furious to be tamed.

These miniatures can also be used as part of a Fyreslayers army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website.

This set contains 9 plastic miniatures:

  • 1x Vulkyn Runefather, who can be armed with a drothvault greataxe or a mastercrafted bokaz
  • 1x Drothmaster
  • 1x Kyndledroth
  • 1x Drothblood Thane
  • 5x Scalebreakers, who can each be armed with a fyresteel splitaxe or a bokaz

This set also includes:

  • A Vulkyn Flameseekers abilities card, for quick referencing in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese)
  • 7x Vulkyn Flameseekers fighter cards, for checking your rules and stats at a glance
  • 2x Warcry wound divider cards, for tracking damage done to your fighters in battle

This kit comprises 72 plastic components, and comes with 5x Citadel 32mm Round Bases, and 5x Citadel 28.5mm Round Bases.

These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Warhammer Age of Sigmar Soulblight Gravelords Sekhar Fang of Nulahmia

22.00 $

Sekhar is amongst the most lethally skilled of all Neferata's agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the serpent Ouboroth, the eternally ravenous husk of a fallen death god.

This multipart plastic boxed set builds Sekhar, Fang of Nulahmia, a lethal leader for Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Preternaturally confident, Sekhar strides into battle, wielding a deadly Nulahmian warglaive and accompanied by a god-echo of the great serpent Ouboroth, who is poised to strike by her side.

This kit comprises 14 plastic components and a Citadel 60x35mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Features

  • A terrifying vampire for Soulblight Gravelord armies in Warhammer Age of Sigmar
  • Hypnotise and enthrall your enemies, before harvesting their life-essence
  • Strike your foes down with bites from the great serpent Ouboroth